To children and adults alike, games are a source of fun and entertainment that also encourage us to set goals, learn, challenge ourselves and interact with one another. The idea of using game elements in other contexts is not a new one: as a design methodology, it's called gamification.
Make no mistake, games and gamification are not the same thing. Games are fun forms of competitive play with fancy graphics and elaborate storylines. Gamification is about adding gaming elements into traditionally non-gaming contexts to enhance user engagement and experience. It's a powerful tool that allows designers to weave fun features into a product, content, service, system or organisation so that users can enjoy them more.
Typical fun and addictive gaming elements used in gamification can include points, badges, leaderboards, avatars, virtual currencies, challenges or streaks, progress bars, social interactions, etc. These elements are often crafted into real-world environments to drive beneficial lifestyle changes, self-improvement and increase motivation. When done right, gamification can significantly increase user engagement and retention, and can have a positive impact on multiple levels.
The concept of gamification hit the mainstream in 2009 with the success of Foursquare and became quite the buzzword after Gartner added it to their 2011 Hype Cycle list. This drove a massive interest in what gamification can do and for several years following, many chased the hype of an emerging technology without fully understanding it.
Gamification isn't as simple as inserting leaderboards, badges and points into a system to motivate people. The presence of gamification elements doesn't automatically make things fun. Misconstruing how to implement gamification appropriately is why a large amount of gamification projects fail.
Gamification is difficult and complex to implement, but can produce significant results when done right and really drive design forward in positive ways. In our next article, we lay out the steps that will help you to avoid these pitfalls and lead you to a successful gamification implementation. Look forward to finding out how you can enhance user experiences and environments with fun and positive changes.